threads, · fullscreen
Bendcraft: an endless voxel world written in Bend,
rendered by one parallel call on every core of your machine.
WASD walk · space jumps · drag the mouse to look (or arrows) · click breaks ·
right click places (or J/L) · 1-8 choose the block · P saves · Esc quits. The world is seeded noise;
what you build is kept when you walk away and come back, and saved for as long as the tab lives.
Fullscreen scales the 512×512 render to your screen; ?size=1024x576x2 in the address
renders a wider frame instead (W×H, S times fewer rays a side).
Source and the native GPU build: AdrielSantana/bendcraft.
Needs a browser with SharedArrayBuffer and wasm tail calls: Chrome 112+, Firefox 121+, Safari 18.2+. GitHub Pages sends no COOP/COEP headers, so a small service worker adds them and reloads the page once on your first visit.